Drawing since I was young, I always liked designing characters, so I decided to enter a degree in a Bachelor in Fine Arts in Digital Content and Animation at Digipen Institute of Technology Europe - Bilbao.
The degree gave me the opportunity to develop a Generalist profile in videogame and filmaking art with a focus in 2D art.
I also had the oppoitunity to work in different semiprofessional and professional projects to get expertise in the different areas of the art development process.
These are the principles that I follow when developing an asset:
- Listen and later, act. Understand the theme and idea that the design team is looking for, so we can match the vision of the team.
- Concept your ideas. First of all, we have to create concept in order to get an idea of what we are looking for.
- From the reality to the game. We should gather all the reference needed so we can shape our idea according to logic and functionality.
- Iteration, the path to the perfect concept. If we don’t explore as many possibilities as we can, we may not find the correct one, so keep iterating.
- Gameplay 1st. Any content created for the game has to fulfill it’s duty, being only pretty won’t make it worthy for the game.
- It’s feedback time! Be always ready to receive feedback. Make sure you take notes from everything the team said and back to iterate.
- Pretty, but functional. Every piece of art should have all the necessary information so the rest of the team doesn’t have doubts about your concept.
- Traditiona drawing (High)
- Concept art (High)
- 3D animation (Medium)
- Traditional animation (High)
- Modeling (Medium)
- Texturing (Medium)
- Rigging (Medium)
- Graphic design (Medium)
- Motion graphics (High)
- Adobe photoshop (High)
- Autodesk 3ds max (High)
- Adobe after effects (Medium)
- Substance designer (Medium)
- Substance painter (Medium)
- Aseprite (Medium)