During my degree in Bachelor in Fine Arts at Digipen I was able to work in various game projects. During the development of those games I realized that I liked to work in the design process of the games. So, when I finished the degree, I directly searched for an option to increase my knowledge in game design, and so I entered the master in Game Design at U-tad.
During my years at college and professional carrier, I had the opportunity to work in different semiprofessional and professional teams and projects and get expertise in the design process.
During the designing process, I work according to this rules:
- Keep it simple, but complete. A game must have all the features needed to make it fun. No more, no less.
- Preproduction is the key to success. A good Game Design Document at the beginning of the project is essential.
- No fun, no game. If the player is not able to experience what we designed, we have failed to achieve our goal.
- Feedback, feedback everywhere. The designer should have in mind all the different kind of feedbacks when developing the experience.
- Listen to everybody and communicate clearly. It’s our duty to be able to talk to the team and communicate our ideas in a proper way.
- Iterate. And once we are done, iterate again. Never stop in the first idea you get, keep working on it refining it until it feels flawless.
- After all, we are a team. Make sure that everybody has a clear picture of the game so everybody works in the same direction.
- Level design (High)
- Interface design (Medium)
- Mechanic design (MHigh)
- Scripting (Medium)
- Puzzle design (Medium)
- Presentation montage (High)
- Unreal engine 4 (Medium-High)
- Adobe illustrator (Medium)
- Draw.io (Medium-High)
- Microsoft office (Medium-High)
- Unity 3D (Low)